Same Room Same Day Has You Face Your Inner Demons

Content Warning. Same Room Same Day features some elements
in the written story that can be alarming to some.
An In-depth Look At The Story Of Same Room Same Day
From Mobile Developer Bugi Games, Same Room Same Day is a psychological first-person shooter. You play as a physiotherapist for Rosaline. You battle her demons throughout the game and help her achieve inner peace. The game is currently released on steam and mobile on both the Apple App Store and Google play. After playing through the game, I find myself oscillating between frustration and amazement that a single person created this game. Let me start off with the good aspects of this game.
The game’s story, told through journal entries at the beginning of every chapter, is intriguing. It captures my attention and helps me understand why I'm fighting these demons. The demons themselves are designed excellently; they are scary and evoke a sense of dread when you look at them. This adds to the games immersive atmosphere and keeps players engaged and motivated to progress through the chapters.
Weapons and Gameplay
The weapons in the game are fun to use. As you progress through each chapter, you unlock more weapons, each well-designed and enjoyable to use against the demons. The games soundtrack complements the gameplay perfectly, with a balanced mix of heavy metal and serenity music that sets the tone for the various combat and calm moments. The music enhances the overall experience and ensures that the atmosphere is consistent throughout the game.
Combat in the game is both fun and exciting. Fighting small hordes of demons and solving puzzles to help Rosaline keeps the gameplay dynamic. The boss battles at the end of every chapter are sufficiently varied, requiring different tactics for each one which keeps players on their toes and adds an extra layer of challenge and excitement.
Reloading Is Not Your Friend
Despite the positive aspects, there are some areas where the game falls short. One major issue is with the reload animation. While the weapons shoot fine and sound decent, I find myself struggling with the reload animation. For example, when using the AK in the game, the reload process involves unloading the magazine, swapping for a loaded one, inserting it into the AK, and loading a round. However, if I switch weapons slightly too soon, the game does not register the reload, leaving me with
no ammo and forcing me to restart the reload animation. This issue can be frustrating, especially in combat situations where timing is crucial.
While this could be an intended feature to reflect realistic combat it does feel out of place in a game not grounded in realistic combat themes.
Graphics and Visuals
Graphics-wise, the game is okay. There are a few instances where the world looks blocky, which makes sense since the game is also playable on mobile devices. While the graphics may not reach the highest quality that some players enjoy, they get the job done. At times, the game did manage to amaze me with how good certain items looked. Overall, the graphics are adequate for the games purposes, but there is room for improvement.
Worth A try
The game offers a mixed experience. On the one hand, it has a captivating story, well-designed demons, fun weapons, a great soundtrack, and exciting combat. On the other hand, it faces issues with reload animation and some graphical limitations. However, despite these minor drawbacks, the fact that a single person created this game is impressive, and the games strengths outweigh its weaknesses, making it a worthwhile play for those who appreciate indie games and unique storytelling.
With a few tweaks and improvements, this game has the potential to be even better and provide a more seamless and enjoyable experience for players. Overall, it is a commendable effort and a testament to the creativity and dedication of its developer.
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