Summary
In this episode, Projektitachi and Warnurse discuss the disappointment of gaming franchises, such as Dead Space, being constantly canceled or put on hold by big developers like EA. They explore the reasons behind these decisions, including the desire to focus on online competitive games and the potential for microtransactions and DLCs to generate more revenue. They also touch on the negative impact of paywalls and the lack of fully released games. The hosts express their frustration with the current state of the gaming industry and the prioritization of profit over the desires of the gaming community.
Chapters
00:00 The Revival and Abandonment of Gaming Franchises
07:56 Prioritizing Fully Released Games Over Monetization
15:23 Abusing Gamers Forgiveness For Revenue
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